HeightColor
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This routine returns a short unsigned int (aka a color_t) corresponding to a color between red and blue.
Definition
short unsigned int heightcolor(float z, float z_min, float z_max) { float frac = ((z-z_min)/(z_max-z_min)); //color! float r = (0.25f)-frac; float g = (0.5f)-frac; float b = (0.75f)-frac; //calculate the R/G/B values r = (r>0.f)?r:-r; g = (g>0.f)?g:-g; b = (b>0.f)?b:-b; //absolute value r = (0.25f)-r; g = (1.f/3.f)-g; b = (0.25f)-b; //invert r = (r>0.f)?(6.f*r):0.f; g = (g>0.f)?(6.f*g):0.f; b = (b>0.f)?(6.f*b):0.f; //scale the chromatic triangles r = (r>1.f)?1.f:r; g = (g>1.f)?1.f:g; b = (b>1.f)?1.f:b; //clip the top of the chromatic triangles if (frac < 0.25f) r = (r+1.f)/2.f; //adjust the bottom end of the scale so that z_min is red, not black if (frac > 0.75f) b = (b+1.f)/2.f; //adjust the top end of the scale so that z_max is blue, not black return (short unsigned int)(0x0000ffff & (((int)(31.f*r) << 11) | ((int)(63.f*g) << 5) | ((int)(31.f*b)))); //put the bits together }
Inputs
- float z: The current z value from which to get a color
- float z_min: The minimum value for any z
- float z_max: The maximum value for any z
Outputs
A color between red and blue (with green in the middle)
Notes
Used in Graph3DP to determine the color of points in a 3D wireframe graph. Values near the minimum value are more red, and ones nearer to the top are blue. Very useful for color representations of a range or for 3D depth buffering.
Comments
Created by Christopher "Kerm Martian" Mitchell.