CopySprite
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Copy a 16-bit sprite/image to the VRAM buffer.
Definition
void CopySprite(color_t* sprite, int x, int y, int width, int height) { color_t* VRAM = (color_t*)GetVRAMAddress(); VRAM += LCD_WIDTH_PX*y + x; for(int j=y; j<y+height; j++) { for(int i=x; i<x+width; i++) { *(VRAM++) = *(sprite++); } VRAM += LCD_WIDTH_PX-width; } }
Inputs
- color_t* sprite: The sprite data (from SourceCoder?)
- int x: X-coordinate of top-left of sprite
- int y: Y-coordinate of top-left of sprite
- int width: Width of sprite, in pixels
- int height: Height of sprite, in pixels
Outputs
Sprite drawn to VRAM
Comments
SourceCoder can be used to convert .png, .bmp, and .gif images to arrays that you can use with this routine.